![]() There is one peculiarity: you can add actual levels of subdivision (Tool>Geometry>Divide) only after separating the snake into a separate subtool, if this is not done the partitioning will not be smoothed! ![]() Max Bend Angle (Brush palette > Modifiers) – affects the flexibility of the snake (if you expose a large angle, then the bends will not be very beautiful). Snap (Stroke palette>Stroke) – binding to the surface. Lock And, Lock Start (Stroke palette>Stroke) – allows freezing the head or tail for easy operation. In the brush mode, you can change some parameters: I recommend working at the lowest subdivision level, and after reaching the acceptable position of the snake add a subdivision level (and apply). ![]() In interactive mode, you can add smooth subdivision levels (Geometry > Dynamic Subdiv). The brush consists of a low polygonal mesh. The brush has two options: with the open and closed mouth of the snake. Insert multi-mesh brush «Snake» V2 is made in the version Zbrush 2020
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